Definitely a lot of potential with this. And I'm excited to see what you do with it.
First off, a bug I noticed. When you pause the game to abort with ESC, starting a new one won't happen until you enter the menu and back out again. Not exactly game breaking, but definitely a nuisance.
Took the poll. I think Power Ups would be a good idea as the next feature. Invincibility, Bomb(s), Magnet and Hyper Shot would be my priority.
A number of Suggestions, some QOL:
Have a total of 4 "ships" to choose from. These would give a little variety of gameplay and help assist on some of the emblems.
Standard: The ship we use in the demo
Wide: Uses a small spread of shots.
Laser: Like standard, but it's a narrow beam that deals bonus damage to clothing.
Homing: Fires shots that seek out enemy ships if they're present, otherwise fires forward.
Allow Love level to improve your ship's weapons or make that another power up
QOL: Have markings on the LOVE bar to indicate total levels and progress to next.
QOL: Keep all drops (love and power ups) limited to the current screen. Feels bad to not get a drop because your play area is moving down and the enemy is in the back when you kill it.
Add a "Restart" button to the pause screen. (and maybe pick a different button for that on the Web version).
Enable keyboard support. Honestly doing all of that with a mouse is very tiring on my wrist.
Add an "Ultimate Date" emblem for 100% Love, 100% Clothes and without dying.
Waves are currently randomized. Maybe adjust it so early waves don't include shooting enemies, and the enemies with tracking shots only appear in later waves?
I don't know how big of an ask some of those are. But I do hope that you like at least some of the ideas.
one note, the clothes can really get in the way, it becomes quite frustrating to deal with a high number of enemies when the skirt is blocking the entire upper half of the scree
Really nice game! I have a few recommendations for the game:
- Add an option to pause in-game and restart. It's kind of annoying to reboot the game every time you know you messed up.
- Maybe add a unique gameplay mechanic. I've seen in some similar games that they let you rotate the shooting thing using the mousewheel
- Enemies seem to be able to fire when they're out of your screen. This is kind of unfair
- While some enemies seem to be weaker, some are stronger, however the reward seems to be the same for all of them. For example, I'd give a higher reward for the blue ones then for the red ones
This is a great game idea but I have to be honest it's extremely frustrating when an enemy flies offscreen and then you end up with a bullet in your rear even though you couldn't see them fire, and the ones that target you straight up are extremely frustrating to deal with
I'll admit I'm not great at bullet hell games, but the lack of any kind of defensive skill seems like it makes this game unnecessarily frustrating.
There are no upgrades to the weapons so your only option is to be right below, but on half of the attack types they fire straight down with all of their shots. On top of that the weakpoints also absorb your bullets so if an enemy is lined up around a weakpoint they are effective invulnerable until the weakpoint is taken out.
In general it seems like a fun concept with what I found to be a frustrating execution.
Extremely promising game and amazingly executed too, good vibes, pleasing visual direction and the gameplay feels nice and responsive.
I found a bug that sometimes the game is sometimes stuck after the "Get Ready, Start" text until you pause and resume the game, maybe there are some other ways. It also makes the camera not zoom towards the player while the text is appearing, instead the entire girl is visible the entire time and the zoom only starts once the game gets unstuck.
This is extremely annoying in browser in full screen mode because pressing Esc turns off full screen before actually sending the keystroke to the game, forcing you to restart the game if you want to play in full screen because you can't turn the full screen of the game back on without exiting the level, and that means getting stuck on "Get Ready, Start" again once you are back.
Not sure what causes it but I believe it doesn't happen when opening the level first time after opening the game (even if the game loads a save) so the cause of it might be related to something that happens when/after playing a level but gets reset whenever the game is restarted and changes to the save file don't seem to affect it.
Aside from that, it's probably worth fixing the body proportions of the tutorial character, her torso feels way too long compared to the rest of her body out of other things. I'm assuming it'll be quite a lot of work to rework all the animations and hitboxes for the clothes, but still I think it's really worthwhile. Since the game is largely focused on the visual aspect it's good not to make a bad first impression for an average player by making the 1st character look uncanny. I'd highly recommend googling something along the lines of "anime character proportions reference" and rework the artwork a bit based off of the results you can find there. And while at it I'd strongly recommend (possibly significantly) increasing the max breast size, tho that's just my personal flavor of horny speaking, which should probably be ignored for the good of humanity.
Final thing I'd like to point out is the fact that bullets seem to stop existing as soon as they reach the two status bars at the top of the screen, making you unable to hit enemies that you can still see on the screen above and around them. It's rarely a big hurdle but I found that it really throws me off whenever it causes problems, whether it's me misjudging how much time I had left to kill the given enemy or assuming I can dodge above one, only to find the spaceship unable to go into the area that *feels* like it should be accessible but in reality isn't. I'd probably suggest making it clearer where the game area ends where the bars area starts by making the invisible wall visible, or extending the playable to the entire screen area and making the bars partially transparent, but in the end I think that would increase the visual clutter which can get relatively strong at times, so the best choice would be to make the unplayable area completely opaque and/or moving the bars to the bottom of the screen so that they don't distract the player as he focuses on the gameplay in the upper parts of the screen, since the information they contain isn't crucial at all times, unlike enemy positions and similar.
Above suggestions aside, I wanted to mention that I really applaud the current balance of difficulty: It's right in the sweet spot where after a few tries you can reliably perfect the level, while still being difficult enough that doing so makes you feel the satisfaction from pulling off something challenging. Combining difficulty with completionism adds a lot of replay value, as opposed to for example adding a toggle somewhere that decreases the enemy count or whatever.
All in all, I enjoyed this demo a lot and I'm definitely looking forward to what this project will become in future!
Wow, what an essay, thanks! I suppose I shan't expect less from "animetiddyconnoisseur" lmao. Yeah most of what you mentioned is fair, gonna work on that. Didn't notice the odd proportions until you mentioned it.
And as for bigger tiddies, I do happen to have another project going with infinite breast growth... hint hint
you can still play it on mobile but the only problem is leaving the level at the end if you just add a button to let you leave on screen it would make it completely mobile friendly
Fun concept, looking forward to more! Had a couple seemingly cheap deaths, though... the one sticking in my head the most being a bullet coming from off the bottom of the screen, fired by an enemy after I thought it had seemingly despawned.
Main suggestion I'd have would be little warning popups right where enemies are about to slide onscreen.
If you aren't in full screen the mouse is offset by a fair bit to the left, so you need to go further to the right to actually click on the buttons until you can enter the settings and go full screen
Oh lol this is EXACTLY what I said I love about this game out of other things in a comment I made literally just now. You're cooking man, keep up the amazing work!
If you really want them, mod them in or ask somebody to do it. If you don't want them that much then congrats: You're looking for a lewd video, not a lewd videogame. You can always watch a playthrough if somebody posts one.
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too difficult to enjoy the expansion if thats the tutorial
Definitely a lot of potential with this. And I'm excited to see what you do with it.
First off, a bug I noticed. When you pause the game to abort with ESC, starting a new one won't happen until you enter the menu and back out again. Not exactly game breaking, but definitely a nuisance.
Took the poll. I think Power Ups would be a good idea as the next feature. Invincibility, Bomb(s), Magnet and Hyper Shot would be my priority.
A number of Suggestions, some QOL:
I don't know how big of an ask some of those are. But I do hope that you like at least some of the ideas.
one note, the clothes can really get in the way, it becomes quite frustrating to deal with a high number of enemies when the skirt is blocking the entire upper half of the scree
Really nice game! I have a few recommendations for the game:
- Add an option to pause in-game and restart. It's kind of annoying to reboot the game every time you know you messed up.
- Maybe add a unique gameplay mechanic. I've seen in some similar games that they let you rotate the shooting thing using the mousewheel
- Enemies seem to be able to fire when they're out of your screen. This is kind of unfair
- While some enemies seem to be weaker, some are stronger, however the reward seems to be the same for all of them. For example, I'd give a higher reward for the blue ones then for the red ones
This is a great game idea but I have to be honest it's extremely frustrating when an enemy flies offscreen and then you end up with a bullet in your rear even though you couldn't see them fire, and the ones that target you straight up are extremely frustrating to deal with
Noted. Next update will fix.
I'll admit I'm not great at bullet hell games, but the lack of any kind of defensive skill seems like it makes this game unnecessarily frustrating.
There are no upgrades to the weapons so your only option is to be right below, but on half of the attack types they fire straight down with all of their shots. On top of that the weakpoints also absorb your bullets so if an enemy is lined up around a weakpoint they are effective invulnerable until the weakpoint is taken out.
In general it seems like a fun concept with what I found to be a frustrating execution.
Extremely promising game and amazingly executed too, good vibes, pleasing visual direction and the gameplay feels nice and responsive.
I found a bug that sometimes the game is sometimes stuck after the "Get Ready, Start" text until you pause and resume the game, maybe there are some other ways. It also makes the camera not zoom towards the player while the text is appearing, instead the entire girl is visible the entire time and the zoom only starts once the game gets unstuck.
This is extremely annoying in browser in full screen mode because pressing Esc turns off full screen before actually sending the keystroke to the game, forcing you to restart the game if you want to play in full screen because you can't turn the full screen of the game back on without exiting the level, and that means getting stuck on "Get Ready, Start" again once you are back.
Not sure what causes it but I believe it doesn't happen when opening the level first time after opening the game (even if the game loads a save) so the cause of it might be related to something that happens when/after playing a level but gets reset whenever the game is restarted and changes to the save file don't seem to affect it.
Aside from that, it's probably worth fixing the body proportions of the tutorial character, her torso feels way too long compared to the rest of her body out of other things. I'm assuming it'll be quite a lot of work to rework all the animations and hitboxes for the clothes, but still I think it's really worthwhile. Since the game is largely focused on the visual aspect it's good not to make a bad first impression for an average player by making the 1st character look uncanny. I'd highly recommend googling something along the lines of "anime character proportions reference" and rework the artwork a bit based off of the results you can find there.
And while at it I'd strongly recommend (possibly significantly) increasing the max breast size, tho that's just my personal flavor of horny speaking, which should probably be ignored for the good of humanity.
Final thing I'd like to point out is the fact that bullets seem to stop existing as soon as they reach the two status bars at the top of the screen, making you unable to hit enemies that you can still see on the screen above and around them. It's rarely a big hurdle but I found that it really throws me off whenever it causes problems, whether it's me misjudging how much time I had left to kill the given enemy or assuming I can dodge above one, only to find the spaceship unable to go into the area that *feels* like it should be accessible but in reality isn't. I'd probably suggest making it clearer where the game area ends where the bars area starts by making the invisible wall visible, or extending the playable to the entire screen area and making the bars partially transparent, but in the end I think that would increase the visual clutter which can get relatively strong at times, so the best choice would be to make the unplayable area completely opaque and/or moving the bars to the bottom of the screen so that they don't distract the player as he focuses on the gameplay in the upper parts of the screen, since the information they contain isn't crucial at all times, unlike enemy positions and similar.
Above suggestions aside, I wanted to mention that I really applaud the current balance of difficulty: It's right in the sweet spot where after a few tries you can reliably perfect the level, while still being difficult enough that doing so makes you feel the satisfaction from pulling off something challenging. Combining difficulty with completionism adds a lot of replay value, as opposed to for example adding a toggle somewhere that decreases the enemy count or whatever.
All in all, I enjoyed this demo a lot and I'm definitely looking forward to what this project will become in future!
Wow, what an essay, thanks! I suppose I shan't expect less from "animetiddyconnoisseur" lmao. Yeah most of what you mentioned is fair, gonna work on that. Didn't notice the odd proportions until you mentioned it.
And as for bigger tiddies, I do happen to have another project going with infinite breast growth... hint hintyou can still play it on mobile but the only problem is leaving the level at the end if you just add a button to let you leave on screen it would make it completely mobile friendly
True, but I also have to fix some cursor placement bugs and update the icon, not much work but work nonetheless
just take your time
Fun concept, looking forward to more!
Had a couple seemingly cheap deaths, though... the one sticking in my head the most being a bullet coming from off the bottom of the screen, fired by an enemy after I thought it had seemingly despawned.
Main suggestion I'd have would be little warning popups right where enemies are about to slide onscreen.
If you aren't in full screen the mouse is offset by a fair bit to the left, so you need to go further to the right to actually click on the buttons until you can enter the settings and go full screen
Huh, HTML and fullscreen don't appear to cooperate very well... I'll look into that
Cheats would be nice
Nah, the most I can do is a gallery. I won't implement anything to make 100%ing easier, it's totally doable and the sense of reward is worth it.
Oh lol this is EXACTLY what I said I love about this game out of other things in a comment I made literally just now. You're cooking man, keep up the amazing work!
If you really want them, mod them in or ask somebody to do it. If you don't want them that much then congrats: You're looking for a lewd video, not a lewd videogame. You can always watch a playthrough if somebody posts one.
It definitely looks promising but would love an android version if it's possible ♥️
K, coming tomorrow maybe