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is there any reason to get the badges? maybe a secret level or something?

First downloaded the game a few days ago and managed to finish it pretty quick, but it was a pretty fun time. Also, I was wondering if you would you like someone to help with the arts, I'm not exactly a profissional but I'd be willing to help!

Dunno if it's a chronic case of "git gud" or whatever, but when clothes hit that point where you can shoot anywhere on it, that's the spot I get hit the most since you can't shoot through it and it's often blocking the whole screen while you're finishing off her shirt or pants or whatever. Dunno if they should break sooner when they hit that point, or if someone should comment to this with a "git gud".

Kinda related, but the catgirl's got an issue where the camera only pans all the way down to her feet like once the whole level, so every time I beat her level, the socks are the only things left because there's no time to hit the bottoms of them.
Might also be a "git gud" thing though, but I'm pretty sure it only pans low enough for at most like 2 seconds the whole level.

The "attack points" blocking your shots is absolutely a fair point and one I'm thinking hard about. Should some shots go through them? Should the clothes destroy faster? Should the clothes (once all attack points are destroyed) not block bullets at all, just let them pass through? I think I'll go with that last option, it's a good compromise.

As for the panning... yeah I kinda just wanted to show her face at the very beginning because it's so cute, so I can either pan multiple times to the feet, or make the camera stay there for longer. I think I'd rather go with the second option.

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I got a bug in the third girl's date where her bra became visible over her shirt. A lot of different things were happening at the time: I'd just broken the hoodie, just leveled up Love, and I'd also just died while having the spreadshot powerup active, in case any of that helps.

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I also managed to catch that one, it happened after I broke down all of the hoodie's hit boxes, and it was on that part were it's about to break entirely. When I leveled her up during that time, the bra appeared through the hoodie even, but went back to normal once the hoodie was gone

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A nice feature to add in a future update would be a "quick-restart" to skip the panning cutscene, or a "deathless mode", where the level will auto-reset if you die, instead of you having to open the pause menu. That'd make trying for the "no deaths" badges more convenient.

Mac Version still crashes after showing the 'DatBoobieGuy' opening screen. 

Yeah, sorry... I don't have a mac, I just export whatever Godot automatically prints out for me. Dunno if I can do anything about that. Is there any error message out of curiosity?

yeah. too long to share on here. snippet:


EXC_BAD_ACCESS (SIGSEGV)

KERN_INVALID_ADDRESS at 0x00000000000010

Exception Codes: 0x000000000001, 0x000000000010

Termination Reason: Namespage SIGNAL, Code 11 Segmentation fault: 11

Terminating Process exc handler [34020]

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really good and fun game hope to see more!! 

(obtained all badges)

Very impressive! Have you 100%ed the new character too now?

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You know, it's a weird thing to say, but Deep Space Waifu and its spinoff game(s?) have a kind of nostalgia for me. But screw that, this one has breast expansion! All hail Love Machine, our new savior!

In all seriousness, though, it's great to see these games getting a spiritual successor. The concept is (obviously) great, and the vibes are on-point. That fake-retro sort of aesthetic is handled quite well. I like the not-quite-Space-Invaders design of some of the enemies. And the gameplay is also very nice. Obviously, with just one girl, I can't exactly get a full understanding of how the gameplay will pan out, but it definitely seems challenging but masterable so far.

And I'm glad you carried over the "gentlemen's badge" from Deep Space Waifu (at least, I think it had a system like that?)

Anyways, you've definitely earned a good rating... as soon as this jam is over and I can actually do that.

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Haha, I totally agree! This is exactly why I wanted to recreate it... with some additions, and specifically focusing on the vibes. Those were very tightly linked to the soundtrack (which I unfortunately can't use unless I probably pay Funny Death for the licensing rights) but I'm happy that the new public domain music also fits really well. Yeah I don't know what else to say except that you basically put my own excitement about this project into words, thank you!

Yes, well, DSW had a "gentleman's mode" where you game over if you destroy 30% of clothes. I think turning it from punishment to reward is a good choice.

Datboobyguy if I'm correct or should I call you dat? Anyway the works on your game like increased damage, power up duration and maybe an energy shield to survive hits instead of dying to 1 hit, maybe special upgrades like the spread shot: fires a volley of bullets in a cone shape spread easier to hit multiple enemies and spots on clothes. What do you think of "spread shot" upgrade idea, keep on tearing (it means keep up the work dat).

I'd love to play it but anytime I try to load it up, it keeps crashing.

Just the web version? If so I recommend downloading it, web versions are always wonky on different browsers. Nobody else complained so far, so I believe it's just something with your browser.

Nope, I tried downloading it to and it produced the same result.

Does it give any error messages at all? Does the window just suddenly close? Does it happen right after opening it or do you see the intro? And what platform are you using?

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Can there be a girldick option in a future update?

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I think I'll keep that out of this game, but I will add it to Aphrodite's Alchemist later.

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love it so far, the only thing would be maybe adding some reward for getting badges. if nothing else something for getting all 8 on the date.

Hmm... maybe a micro-visual-novel/dating-sim segment? I was thinking of doing that, but making it a reward for all 8 badges is a good idea.

oh, my mind was on like a permanent small boost like 5%fire rate up , a max size up, alternate costumes for the dates. but a mini dating sim sounds like a lot of fun.

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Alternative to making the punishment for getting hit less severe: an "edging" mechanic.

Some bullet hells have a mechanic where putting your ship close to bullets gives you bonus points. In this case you could make it a "haha funny sex joke" by having it so that any time you stay close to a bullet without getting hit, you gain a little in the love meter.

  1. Just by having the mechanic in place, regular play will give a little extra love, even if you're not trying to because people will get near-misses regardless.
  2. There could be an achievement for filling the love meter without firing a shot, as well as doing so without dying, if the game needs more achievements.

Hm, it's a cool concept... but... I'd rather keep this game simple, rather than creative. My fix will be just shortening the amount of time you're dead and decreasing the love points lost.

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Minor complaint: there's not much of a difference between no-hitting the level and maxing out the love meter. Unless you're pretty good at taking everything out and collecting the hearts, you've got one, maybe two hits before you've lost too many hearts and can't max her out.
I think maybe the punishment for getting hit should be reduced a little, just so that there's more of a difference between the no-hit and perfect achievements.

Yeah, agreed.

Oh wow where do I start.

First and foremost, I think you have a winner for NSFW game design. I checked DSW, and this feels distinct enough with its love/expansion mechanic. Love it!

I played the 0.0.2 patch on Android and PC, and here's my review/suggestions/bugs found.

What I loved:

- The gameplay is great, pacing/difficulty is perfect. If there's an easy difficulty option, I guess it would just be to slow down the enemy movement slightly and reduce the shot frequency.

- Your artstyle really works out for pixel art, it fits so much better compared to your Suika game.

- The glitchy effect when clothes can be shot off is great!

Suggestions:

- Upgrades are a welcome addition, but it would require some balancing/changes. The invulnerability should be a 1 time shield, or only protect against bullets. And it should have a sound cue when it expires.

- The 'bomb' could be a single use item, that can be chosen when to use with an alternative shot button (but this isn't possible for Android, which is wonderful since it's just dragging a finger on the screen. Maybe doubletap/two finger tap?)

- Multishot is awesome, great to have a mode with extreme firepower. Feels great to get it. Maybe the duration should be decreased since it's so broken.

- Enemy shots should be easier to spot, maybe red with a white pulsing outline.

- Enemies can still shoot unfairly at the very start or end of their spawning. But this has been improved from v0.0.1

- Would be nice to still shoot in free roam mode to jiggle the booba XD

Bugs:

- When restarting, it seems like the clothes are sometimes partially ripped (the stockings tend to still have holes in them/show as white when restarting)

- I consider this a bug: triple shot isn't centered, it just adds one shot to the right HAHA

- Scaling/ship positioning is a little glitched. Definitely fixed from v0.0.1 (ship was always to the right of finger on Android) but during free roam, the scaling is still a tiny bit bugged.

Also this is what I'd love to see in the future:

- Since love can easily max out before the final wave, it would be great to have a limitless growth mode, maybe after getting all medals for a girl. In that case, after maximum size is reached, the boobs/ass/whatever just scales larger when collecting more love. This is a great idea for highscores too.

- Idea above can also be incorporated with a true limitless run mode, with no end to the date and infinite growth potential. Maybe with a limited amount of lives. You know there's some people into it :)

- I just wanna see more content haha. And larger sizes >.>

Apologies for wall of text, just really liked this game :)

Omg, sorry for replying so late, I kinda need to bring myself together to properly read comments haha. Endless mode is a neat idea, just be aware that the quality won't be to the same standard as the pre-programmed sizes. All the other stuff is fair points, if I haven't fixed it already I will now. Thanks for commenting, seeing walls of text is very motivating actually!

Whoever programmed this did a good job.  The machine-gun style of shooting is very satisfying, and the ease of moving the ship around with the mouse was awesome.  The audio is good too, very relaxing honestly. There's a lot of potential with this, will definitely be following the project.

Loved it! I want mooore!

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too difficult to enjoy the expansion if thats the tutorial

I can see that... but I won't make 100%ing easier, and I probably won't increase the max size... so I guess you'll just have to suffer ¯\_(ツ)_/¯

I don’t want to 100% it I just want the expansion

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Definitely a lot of potential with this. And I'm excited to see what you do with it.

First off, a bug I noticed. When you pause the game to abort with ESC, starting a new one won't happen until you enter the menu and back out again. Not exactly game breaking, but definitely a nuisance.

Took the poll. I think Power Ups would be a good idea as the next feature. Invincibility, Bomb(s), Magnet and Hyper Shot would be my priority.

A number of Suggestions, some QOL:

  • Have a total of 4 "ships" to choose from. These would give a little variety of gameplay and help assist on some of the emblems.
    • Standard: The ship we use in the demo
    • Wide: Uses a small spread of shots.
    • Laser: Like standard, but it's a narrow beam that deals bonus damage to clothing.
    • Homing: Fires shots that seek out enemy ships if they're present, otherwise fires forward.
  • Allow Love level to improve your ship's weapons or make that another power up
  • QOL: Have markings on the LOVE bar to indicate total levels and progress to next.
  • QOL: Keep all drops (love and power ups) limited to the current screen. Feels bad to not get a drop because your play area is moving down and the enemy is in the back when you kill it.
  • Add a "Restart" button to the pause screen. (and maybe pick a different button for that on the Web version).
  • Enable keyboard support. Honestly doing all of that with a mouse is very tiring on my wrist.
  • Add an "Ultimate Date" emblem for 100% Love, 100% Clothes and without dying.
  • Waves are currently randomized. Maybe adjust it so early waves don't include shooting enemies, and the enemies with tracking shots only appear in later waves?

I don't know how big of an ask some of those are. But I do hope that you like at least some of the ideas.

Hey, sorry for such a late reply, but I do actually read all the comments, and I really appreciate it! I think the ships would introduce a bit too much complexity/bloat for this game, but everything else is fair points, I'll work on it.

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one note, the clothes can really get in the way, it becomes quite frustrating to deal with a high number of enemies when the skirt is blocking the entire upper half of the scree

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Really nice game! I have a few recommendations for the game:

- Add an option to pause in-game and restart. It's kind of annoying to reboot the game every time you know you messed up.

- Maybe add a unique gameplay mechanic. I've seen in some similar games that they let you rotate the shooting thing using the mousewheel

- Enemies seem to be able to fire when they're out of your screen. This is kind of unfair

- While some enemies seem to be weaker, some are stronger, however the reward seems to be the same for all of them. For example, I'd give a higher reward for the blue ones then for the red ones

Edit: For some reason the new version seems to run very poorly in my browser (using Brave). This doesn't happen for Edge so I guess it's either Brave specifically or Chromium based browsers

This is a great game idea but I have to be honest it's extremely frustrating when an enemy flies offscreen and then you end up with a bullet in your rear even though you couldn't see them fire, and the ones that target you straight up are extremely frustrating to deal with

Noted. Next update will fix.

I'll admit I'm not great at bullet hell games, but the lack of any kind of defensive skill seems like it makes this game unnecessarily frustrating.

There are no upgrades to the weapons so  your only option is to be right below, but on half of the attack types they fire straight down with all of their shots. On top of that the weakpoints also absorb your bullets so if an enemy is lined up around a weakpoint they are effective invulnerable until the weakpoint is taken out.

In general it seems like a fun concept with what I found to be a frustrating execution.

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Extremely promising game and amazingly executed too, good vibes, pleasing visual direction and the gameplay feels nice and responsive.

I found a bug that sometimes the game is sometimes stuck after the "Get Ready, Start" text until you pause and resume the game, maybe there are some other ways. It also makes the camera not zoom towards the player while the text is appearing, instead the entire girl is visible the entire time and the zoom only starts once the game gets unstuck.

This is extremely annoying in browser in full screen mode because pressing Esc turns off full screen before actually sending the keystroke to the game, forcing you to restart the game if you want to play in full screen because you can't turn the full screen of the game back on without exiting the level, and that means getting stuck on "Get Ready, Start" again once you are back.

Not sure what causes it but I believe it doesn't happen when opening the level first time after opening the game (even if the game loads a save) so the cause of it might be related to something that happens when/after playing a level but gets reset whenever the game is restarted and changes to the save file don't seem to affect it.

Aside from that, it's probably worth fixing the body proportions of the tutorial character, her torso feels way too long compared to the rest of her body out of other things. I'm assuming it'll be quite a lot of work to rework all the animations and hitboxes for the clothes, but still I think it's really worthwhile. Since the game is largely focused on the visual aspect it's good not to make a bad first impression for an average player by making the 1st character look uncanny. I'd highly recommend googling something along the lines of "anime character proportions reference" and rework the artwork a bit based off of the results you can find there. And while at it I'd strongly recommend (possibly significantly) increasing the max breast size, tho that's just my personal flavor of horny speaking, which should probably be ignored for the good of humanity.

Final thing I'd like to point out is the fact that bullets seem to stop existing as soon as they reach the two status bars at the top of the screen, making you unable to hit enemies that you can still see on the screen above and around them. It's rarely a big hurdle but I found that it really throws me off whenever it causes problems, whether it's me misjudging how much time I had left to kill the given enemy or assuming I can dodge above one, only to find the spaceship unable to go into the area that *feels* like it should be accessible but in reality isn't. I'd probably suggest making it clearer where the game area ends where the bars area starts by making the invisible wall visible, or extending the playable to the entire screen area and making the bars partially transparent, but in the end I think that would increase the visual clutter which can get relatively strong at times, so the best choice would be to make the unplayable area completely opaque and/or moving the bars to the bottom of the screen so that they don't distract the player as he focuses on the gameplay in the upper parts of the screen, since the information they contain isn't crucial at all times, unlike enemy positions and similar.


Above suggestions aside, I wanted to mention that I really applaud the current balance of difficulty: It's right in the sweet spot where after a few tries you can reliably perfect the level, while still being difficult enough that doing so makes you feel the satisfaction from pulling off something challenging. Combining difficulty with completionism adds a lot of replay value, as opposed to for example adding a toggle somewhere that decreases the enemy count or whatever.


All in all, I enjoyed this demo a lot and I'm definitely looking forward to what this project will become in future!

Wow, what an essay, thanks! I suppose I shan't expect less from "animetiddyconnoisseur" lmao. Yeah most of what you mentioned is fair, gonna work on that. Didn't notice the odd proportions until you mentioned it.

And as for bigger tiddies, I do happen to have another project going with infinite breast growth... hint hint

you can still play it on mobile but the only problem is leaving the level at the end if you just add a button to let you leave on screen it would make it completely mobile friendly 

True, but I also have to fix some cursor placement bugs and update the icon, not much work but work nonetheless

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just take your time

Fun concept, looking forward to more!
Had a couple seemingly cheap deaths, though... the one sticking in my head the most being a bullet coming from off the bottom of the screen, fired by an enemy after I thought it had seemingly despawned.

Main suggestion I'd have would be little warning popups right where enemies are about to slide onscreen.

If you aren't in full screen the mouse is offset by a fair bit to the left, so you need to go further to the right to actually click on the buttons until you can enter the settings and go full screen

Huh, HTML and fullscreen don't appear to cooperate very well... I'll look into that

Cheats would be nice

(+2)

Nah, the most I can do is a gallery. I won't implement anything to make 100%ing easier, it's totally doable and the sense of reward is worth it.

Oh lol this is EXACTLY what I said I love about this game out of other things in a comment I made literally just now. You're cooking man, keep up the amazing work!

it’s harder on mobile

If you really want them, mod them in or ask somebody to do it. If you don't want them that much then congrats: You're looking for a lewd video, not a lewd videogame. You can always watch a playthrough if somebody posts one.

It definitely looks promising but would love an android version if it's possible ♥️

K, coming tomorrow maybe